UMA and its Advantages

In this developer post, we discuss the benefits of the UMA (Unity Multipurpose Avatar) system, it’s advantages, a few disadvantages, and how we’re using it in SideTracked!.
Read more →

Items, Crafting and Herbalism: Designing Value

This developer post briefly outlines some of the crafting mechanics that have been designed over the past month and their accompanying items.
Read more →

Character Abstraction: The Power It Holds

In this developer post, we discuss how we accomplished allowing players to adopt the abilities of any creature or NPC through abstraction.
Read more →