UMA and its Advantages
In this developer post, we discuss the benefits of the UMA (Unity Multipurpose Avatar) system, it’s advantages, a few disadvantages, and how we’re using it in SideTracked!.
Items, Crafting and Herbalism: Designing Value
This developer post briefly outlines some of the crafting mechanics that have been designed over the past month and their accompanying items.
Character Abstraction: The Power It Holds
In this developer post, we discuss how we accomplished allowing players to adopt the abilities of any creature or NPC through abstraction.